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Disability glare, affecting e.g. road safety at night, may result either from intraocular light scattering or from external conditions such as fog. Measurements were made of light scattering in fog and compared with intraocular straylight data for normal eyes and eyes with simulated cataract. All measurements were made with a direct compensation flicker method. To estimate light scattering levels in fog, straylight measurements were carried in a fog chamber for different densities of fog. Density was characterized by the meteorological term visibility V and ranged from 7 to 25. Test distance for measurements in the fog was constant at 5 m. Cataract eye conditions were simulated by placing a light scattering polymer dispersed liquid crystal (PDLC) filter with scatterers of submicron size in front of the normal eye. All measurements were made using each of three broad-band color stimuli – red, green and blue (produced either with LEDs or a color CRT monitor). Differences were found in both the level and the spectral characteristics of scattering under the different conditions. The measured values of the straylight parameter, s , in artificial fog showed no noticeable spectral dependence at any visibility range. Increasing the visibility range caused an exponential decrease in the straylight. Intraocular straylight measured with the clear eye showed an increase at the red and blue ends of the spectrum as compared to the green. Straylight measured using PDLC plates with different transparency levels showed a spectral dependence which decreased with wavelength. The scattering introduced by the PDLC plate therefore failed to give a valid simulation of cataract and fog conditions for polychromatic stimuli, due to its erroneous spectral dependence.  相似文献   
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Perception of different color contrast stimuli was studied in the presence of light scattering: in a fog chamber in Clermont-Ferrand and in laboratory conditions where light scattering of similar levels was obtained, using different light scattering eye occluders. Blue (shortest wavelength) light is scattered in fog to the greatest extent, causing deterioration of vision quality especially for the monochromatic blue stimuli. However, for the color stimuli presented on a white background, visual acuity in fog for blue Landolt-C optotypes was higher than for red and green optotypes on the white background. The luminance of color Landolt-C optotypes presented on a LCD screen was chosen corresponding to the blue, green, and red color contributions in achromatic white stimuli (computer digital R, G, or B values for chromatic stimuli equal to RGB values in the achromatic white background) that results in the greatest luminance contrast for the white-blue stimuli, thus advancing the visual acuity for the white-blue stimuli. Besides such blue stimuli on the white background are displayed with a uniform, spatially unmodulated distribution of the screen blue phosphor emission over the entire area of the screen including the stimulus C optotype area. It follows that scattering, which has the greatest effect on the blue component of screen luminance, has the least effect on the perception of white-blue stimuli.  相似文献   
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