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Use of educational games in the health professions: A mixed-methods study of educators' perspectives in the UK
Authors:Gillian Blakely  rn  bsc  pgce  Heather Skirton  rgn  rgc  dipcouns  phd  Simon Cooper  rn  med  phd  Peter Allum  pgd  ip and Pam Nelmes  rn  bsc  msc
Institution:School of Nursing and Midwifery, University of Plymouth, Plymouth, UK
Abstract:Educational games have been shown to be effective in supporting learning, especially to reinforce knowledge, and students are generally positive about the use of games. The aim of this mixed-methods study that was conducted in the UK was to explore educators' views towards the use of educational games in the health sciences. The data were collected via semistructured interviews with 13 health educators and an online survey that was completed by 97 health educators. Three factors influence the use of classroom games: reflective practice, the impact of games on students, and the impact of logistical factors. Educators assess their own performance and the impact of the games on students when planning their use; however, large classes and the need for preparation time have a negative impact on educators' willingness to use games. Similar constraints might restrict the use of active learning strategies, such as simulation, that are crucial for enabling health professionals to develop competence. These issues require consideration when planning educational methods.
Keywords:educational game  experiential learning  mixed methods  nurse  professional education
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