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The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study
Affiliation:1. School of Nursing, Faculty of Medicine and Health Sciences, University of Barcelona, Spain;2. School of New Interactive Technologies, University of Barcelona, Spain;1. Centre for Research in Clinical Nursing, Regional Hospital Central Jutland and VIA University College, Tolbodgade 12, 6th., 8800 Viborg, Denmark;2. Institute for Public Health, Section for Nursing and Health Care, Aarhus University, 8000 Aarhus Denmark;3. VIA University College, School of Nursing and Research Centre for Health and Welfare Technology, Prinsens Allé 2, 8800 Viborg, Denmark;1. Erciyes University, Faculty of Health Sciences, Department of Nursing, Kayseri, Türkiye;2. Kırşehir Ahi Evran University, Faculty of Health Sciences, Department of Nursing, Kırşehir, Türkiye;3. Kayseri University, Incesu Ayşe and Saffet Arslan Health Services Vocational School, Department of Medical Services and Techniques, Kayseri, Türkiye;1. School of Psychology, Army Medical University, Chongqing, China;2. School of Nursing, Army Medical University, Chongqing, China;3. Department of Social Work, Sichuan International Studies University, Chongqing, China;1. Student of Medical Surgical Nursing, Nursing and Midwifery School, Tabriz University of Medical Sciences, Tabriz, Iran;2. Department of Basic Sciences, Paramedicine School, Tabriz University of Medical Sciences, Tabriz, Iran;3. Medical, Surgical Nursing Department, Nursing and Midwifery School, Tabriz University of Medical Sciences, Tabriz, Iran;4. Medical Education Research Center, Department of Medical Surgical Nursing, Faculty of Nursing and Midwifery, Tabriz University of Medical Sciences, Tabriz, Iran;5. Medical Education Research Center, Health Management and Safety Promotion Research Institute, Tabriz University of Medical Sciences, Tabriz, Iran;6. Department of Surgery, Faculty of Medicine, University of British Columbia, Vancouver, Canada
Abstract:BackgroundGamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes.MethodExperimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020–21 academic year.ResultsAfter ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups.ConclusionNursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.
Keywords:Gamification  Instagram  Game-based learning  Nursing students  Higher education
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