Using educational games to promote the seeking of a pharmacist and to teach key medication use messages: Results from an inner city health party |
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Authors: | Kyle J. Burghardt Margo R. Bowman Maho Hibino Barima K. Opong-Owusu Tiffany D. Pokora Katherine Reeves Kellie M. Vile |
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Affiliation: | 1. University of Michigan College of Pharmacy, 428 Church Street, Ann Arbor, MI 48109, USA;2. University of Michigan Health System, 1500 E. Medical Center Dr., Ann Arbor, MI 48109, USA;3. University of Minnesota Medical Center, 2450 Riverside Ave., Minneapolis, MN 55454, USA;4. Seattle Cancer Care Alliance, 825 Eastlake Ave. E., P.O. Box 19023. Seattle, WA 98109, USA;5. United BioSource Corporation, 7101 Wisconsin Ave., Suite 600, Bethesda, MD 20814, USA;6. CVS Pharmacy, 2235 E. Grand River Ave., Howell, MI 48843, USA;1. Department of Public Health and Primary Care, Leiden University Medical Center, Leiden, The Netherlands;2. Department of Health, Medical, and Neuropsychology, Leiden University, Leiden, The Netherlands;3. Department of Primary and Community Care, Radboud University Medical Center, Nijmegen, The Netherlands;1. Department of Psychology, Faculty of Medicine, Udayana University, Denpasar, Indonesia;2. Faculty of Psychology, Airlangga University, Surabaya, Indonesia;3. Department of Parasitology, Faculty of Medicine, Udayana University, Denpasar, Indonesia;4. Directorate of Postgraduate, Sari Mutiara Indonesia University, Medan, Indonesia;5. Department of Social Medicine, Asahikawa Medical University, Asahikawa, Japan;6. Department of Veterinary Integrative Biosciences, College of Veterinary Medicine & Biomedical Sciences, Texas A & M University, College Station, Texas, USA;7. Department of Parasitology and Laboratory of NTDs, Asahikawa Medical University, Asahikawa, Japan;1. Department of Public Health Sciences, University of Alberta, Edmonton, Canada;2. Department of Medicine, University of Alberta, Edmonton, Canada;3. Department of Medicine, Medical University of South Carolina, Charleston, USA;1. Wiser Healthcare, Sydney School of Public Health, The University of Sydney, Sydney, Australia;2. Sydney Health Literacy Laboratory, Sydney School of Public Health, The University of Sydney, Sydney, Australia;3. Centre for Education and Research on Ageing, Concord Clinical School, The University of Sydney, Sydney, Australia;4. School for Public Health and Primary Care, Faculty of Health, Medicine and Life Sciences, Maastricht University, Maastricht, the Netherlands;1. Department of Psychology, Clearview Hall, Binghamton University, 4400 Vestal Parkway East, Vestal, NY 13902, USA;2. Department of Psychology, Weiss Hall, Temple University, 1701 North 13th Street, Philadelphia, PA 19122, USA;3. Department of Family & Community Medicine, University of Arizona College of Medicine, 1642 East Helen Street, Tuscon, AZ 85719, USA |
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Abstract: | BackgroundLow health literacy affects 80–90 million Americans with low-income, minority populations being more vulnerable to this condition. One method of addressing limited literacy that may be particularly well accepted within vulnerable populations is the use of educational board games in order to emphasize seeking health information from reliable sources such as pharmacists.ObjectiveThe research objective was to determine if the use of educational board games could impact community pharmacy patron intentions to seek pharmacist advice in an urban, minority, economically-disadvantaged population.MethodsFour medication-related educational games were played at an urban community pharmacy under the leadership of pharmacy students in the setting of a health party. Game messages, design, and evaluation processes were uniquely guided by community members' input. A verbally administered questionnaire measured game impact via knowledge and perception questions with responses compared between a non-randomly allocated intervention group and a control group.ResultsNinety-nine adults were included in the intervention (or game) group and 94 adults were in the control group. Game participants were significantly more likely than the control group to indicate they would seek pharmacist medication advice in the future.ConclusionEducational board games played in the setting of a health party can be a fun and effective way to convey selected health messages within an urban, minority, economically disadvantaged population. Community input into game development and layering multiple strategies for overcoming health literacy barriers were essential components of this initiative. |
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