Differential influence of the visual framework on end point accuracy and trajectory specification of arm movements |
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Authors: | Ivan Toni Maurizio Gentilucci Marc Jeannerod Jean Decety |
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Institution: | (1) Vision et Motricité, INSERM U94, 16, Avenue du Doyen Lépine, F-69500 Bron, France;(2) Present address: Istituto di Fisiologia Umana, via Gramsci 14, I-43100 Parma, Italia |
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Abstract: | In this study the influence of visual scene on both arm end point accuracy and spatial path kinematics was evaluated. Eight subjects, immersed in a virtual environment, were required to point to one of ten targets located at two distances and in five directions. Targets were presented in frameworks of different complexity. The simplest framework was constituted by a uniform background, the most complex framework was constituted by a perspective-arranged grid. In the other two conditions it consisted of lines having a direction parallel to either the subject's sagittal or frontal body axis. Movements were executed without vision of both target and framework. The results showed that pointing movements were hypometric in all conditions. No difference in end point localization was observed between movements executed after presentation of the simplest and the most complex scenes. However, hypometria significantly increased when the scene was formed by lines parallel to the subject's sagittal axis. Visual information on the scene was also used to specify hand path parameters. Trajectory curvature increased with decreasing complexity of the framework. Correspondingly, the pointing kinematics varied. Taken together, these results suggest that visual analysis of cues surrounding the target can influence both target localisation and hand path planning. However, scene complexity is directly related only to determining trajectory curvature. We conclude that planning an arm movement consists of at least two processes: target localisation and hand path specification. Environmental visual cues forming the scene are taken into account differently during the two processes. |
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Keywords: | Pointing Visual scene Hand path End point Virtual reality Human |
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