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分布式虚拟战场环境管理器的设计与实现
引用本文:余月,龚光红,丁莹. 分布式虚拟战场环境管理器的设计与实现[J]. 中国体视学与图像分析, 2009, 0(2): 197-201
作者姓名:余月  龚光红  丁莹
作者单位:北京航空航天大学先进仿真技术航空科技重点实验室,北京100191
摘    要:在分布式交互仿真中,根据战术想定快速准确构建合适的虚拟战场环境具有重要意义。分布式虚拟战场环境管理器可以根据作战想定快速、准确的构建一个虚拟战场环境。本文介绍了该管理器的总体结构,分析了各组成模块的功能,说明了在分布式交互仿真过程中,虚拟战场环境管理器的运行方式,详细阐述了实体类信息和交互类信息的处理流程。最后,介绍了分布式虚拟战场环境管理器在虚拟战场中的应用,说明虚拟战场环境管理器可以在分布式交互仿真中快速创建一个支持HLA-RTI的三维显示节点。

关 键 词:战场环境管理器  实体信息  交互信息

Design and realiz.ation distributed virtual of management system for battlefield environment
YU Yue,GONG Guanghong,DING Ying. Design and realiz.ation distributed virtual of management system for battlefield environment[J]. Chinese Journal of Stereology and Image Analysis, 2009, 0(2): 197-201
Authors:YU Yue  GONG Guanghong  DING Ying
Affiliation:(AST laboratory, Beijing University of Aeronautics and Astronautics, Beijing 100191, China)
Abstract:It is important to create and assemble the components of a proper vi.rtual battlefield environment quickly according to the requirement of tactics in distributed interaction simulation. The management sys- tem for distributed virtual battlefield environment can create a virtual battlefield environment properly and quickly. This paper introduces the general structure of the manage system and functions of the modules. At the same time, the working way of manage system in the distributed interaction simulation is analyzed. The flow of dealing with the entity information and the interaction information is expatiated particularly. Finally, the implementation of the manage system in virtual battlefield is discussed, showing that manage system can create a 3D node based HLA -RTI in distributed interaction simulation rapidly.
Keywords:battlefield environment manage system  entity information  interaction information
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