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人体实体运动的矢量算法
引用本文:周丽华,王世迪. 人体实体运动的矢量算法[J]. 生物医学工程学杂志, 2001, 18(2): 247-249,259
作者姓名:周丽华  王世迪
作者单位:重庆医科大学计算机室,
摘    要:将人体运动系统视为一由19个实体构成的刚性呆系统,每一实体上的父结点绕与上级实体连接的关节点旋转,该实体另一 端子结点则作为下一级实体的你结点,在每一实体中,由父结点指向子结点构成实体矢量,人体运动系统可将其分为5条矢量链,采用矢量累加法,按矢量链的次序逐渐算出每个实体矢量的父结点,构成人体运动瓷态矢量框架,将实体图案位图中的各个实体附着到矢量框架中即构成人体运动瓷态图像。

关 键 词:人体运动 矢量算法 结点 多媒体

The Vectorial Algorithmfor Articulate Motion of Human Entities
Zhou Lihua,Wang Shidi. The Vectorial Algorithmfor Articulate Motion of Human Entities[J]. Journal of biomedical engineering, 2001, 18(2): 247-249,259
Authors:Zhou Lihua  Wang Shidi
Affiliation:Computer Center, Chongqing University of Medical Science, Chongqing 400016.
Abstract:The human moving system is defined as a rigid frame, which contains 19 articulate entities. Entity rotates around the father node and its son node is the father of another entity at the next level. The human frame is divided into 5 entity links. Through the vector summation algorithm and along the link, each entity's father nodes are calculated successively, and the vectorial frame of human posture is constructed. With all the entity patterns pasted on the vectorial frame, the picture of human moving posture is drawn.
Keywords:Human motion Vectorial algorithm Node Multimedia
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