首页 | 本学科首页   官方微博 | 高级检索  
     


Using Video Game Telemetry Data to Research Motor Chunking,Action Latencies,and Complex Cognitive-Motor Skill Learning
Authors:Joseph J. Thompson  C. M. McColeman  Ekaterina R. Stepanova  Mark R. Blair
Affiliation:1. Department of Psychology, Simon Fraser University;2. Cognitive Science Program, Simon Fraser University;3. Department of Psychology, Simon Fraser University

Cognitive Science Program, Simon Fraser University

Abstract:Many theories of complex cognitive-motor skill learning are built on the notion that basic cognitive processes group actions into easy-to-perform sequences. The present work examines predictions derived from laboratory-based studies of motor chunking and motor preparation using data collected from the real-time strategy video game StarCraft 2. We examined 996,163 action sequences in the telemetry data of 3,317 players across seven levels of skill. As predicted, the latency to the first action (thought to be the beginning of a chunked sequence) is delayed relative to the other actions in the group. Other predictions, inspired by the memory drum theory of Henry and Rogers, received only weak support.
Keywords:Motor chunking  Skill learning  Expertise  Video games  Telemetry  Big data
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号