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基于平面插值的快速光线投射算法
引用本文:陈迪,沈庭芝,单宝堂,崔宇. 基于平面插值的快速光线投射算法[J]. 北京生物医学工程, 2006, 25(6): 627-630
作者姓名:陈迪  沈庭芝  单宝堂  崔宇
作者单位:北京理工大学电子工程系,北京,10081;北京理工大学电子工程系,北京,10081;北京理工大学电子工程系,北京,10081;北京理工大学电子工程系,北京,10081
摘    要:插值算法是光线投射法中基本的计算方法,计算量很大,直接影响成像速度.传统的三元线性插值比较费时,许多人对其进行改进.本文提出一种平面插值算法,可以明显地提高成像速度并且图像质量仍可以接受.

关 键 词:插值  光线投射法  可视化  体绘制
文章编号:1002-3208(2006)06-0627-04
收稿时间:2005-09-09
修稿时间:2005-09-09

Plane Interpolation-Based a Fast Raycasting Algorithm
CHEN Di,SHEN Tingzhi,SHAN Baotang,CUI Yu. Plane Interpolation-Based a Fast Raycasting Algorithm[J]. Beijing Biomedical Engineering, 2006, 25(6): 627-630
Authors:CHEN Di  SHEN Tingzhi  SHAN Baotang  CUI Yu
Affiliation:Department of Electronic Engineering, Beijing Institute of Technology, Beijing 100081
Abstract:Interpolation is a basic calculation for raycasting algorithm and has a lot of calculation,which directly influence the rendering speed.Tranditional trilinear interpolation costs a lot in the rendering process and many people have improved it.A new plane interpolation is proposed in this paper.It can obviously improve rendering speed,and the image quality of this new plane interpolation is acceptable.
Keywords:interpolation raycasting algorithm visualization volume rendering
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