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初中生生活事件与电子游戏成瘾的相关研究
引用本文:杨珍.初中生生活事件与电子游戏成瘾的相关研究[J].中国临床心理学杂志,2005,13(2):192-193,182.
作者姓名:杨珍
作者单位:西南师范大学心理学院,重庆,400715
摘    要:目的:探讨初中生生活事件与电子游戏成瘾的关系。方法:采用电子游戏成瘾问卷和青少年生活事件量表对165名13—16岁的初中学生进行调查。结果:初中生在电子游戏成瘾问卷上的得分存在极显著的性别差异.男生高于女生。在生活事件量表各因子上得分与其在电子游戏成瘾问卷各因子上的得分基本上呈正高相关.且高、低生活事件组的初中生在电子游戏成瘾问卷上的得分有显著差异。结论:初中生生活事件与电子游戏成瘾情况密切相关,帮助初中生正确地应对生活事件,有助于降低其电子游戏成瘾倾向。

关 键 词:电子游戏成瘾  初中生  相关研究  青少年生活事件量表  初中学生  性别差异  问卷  因子
文章编号:1005-3611(2005)02-0192-02

Research on the Correlation between Life Events and Video Game Addiction in Junior Middle School Students
YANG Zhen.Research on the Correlation between Life Events and Video Game Addiction in Junior Middle School Students[J].Chinese Journal of Clinical Psychology,2005,13(2):192-193,182.
Authors:YANG Zhen
Institution:YANG ZhenSchool of Psychology,Southwest China Normal University,Chongqing 400715,China
Abstract:Objective: To examine the correlation between life events and video game addiction of junior middle school students. Methods: By Video Game Addiction Questionnaire, and Adolescent Self-Rating Life Events Check-list(ASLEC), a sample of 165 junior middle school students aged 13-16 were tested. Results: A significant gender difference in video game addiction trend was found, and boys were easier to be addicted than girls. The coefficients between the scores on both Scales were significantly high. The video game addiction trend of adolescents with high scores in ASLEC were significantly different from those of adolescents with low level. Conclusion: The correlation between life events and video game addiction is significant. To moderate the trend of video game addiction, it is useful to help adolescents to deal with their life events properly.
Keywords:Junior middle school students  Life events  Video game addiction
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