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Poster 9: Motivating, game-based stroke rehabilitation: a pilot study
Authors:Susie R. Wood
Affiliation:a Cabrillo College Stroke Center, Apta, CA, USA
Abstract:Objective: To determine the efficacy and reactions of stroke patient to a game-based rehabilitation modality for more affected upper limbs. Design: Case series. Setting: Outpatient rehabilitation clinic. Participants: 4 persons with stroke (3 men; mean age, 60.0±4.9y; age range, 56-66y; mean time since stroke, 84.3mo; range, 10-264mo). Interventions: Each patient received thirteen 30-minute training sessions using the gaming device. Each session required participation in electronic table tennis using the more affected hand as the joystick, thus forcing use of the more affected limb. Instantaneous kinesthetic and force feedback was available via participation. Main Outcome Measures: Wolf Motor Function Test (WMFT) and patient interviews before and after intervention. Results: After the intervention, patients exhibited decreased median time to complete WMFT tasks (−5.3s), decreased mean time to perform WMFT tasks (−19.7s), and improved performance ratings as assessed by an objective rater. Interviews revealed high satisfaction and motivation; they also revealed that motor improvement had a high carryover to valued activities. Conclusions: This approach appears to be an efficacious, motivating, and enjoyable modality deserving of additional research. A larger, multicenter trial is planned.
Keywords:Hemiplegia   Rehabilitation   Stroke
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