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The use of a game-based learning platform to engage nursing students: A descriptive,qualitative study
Affiliation:1. Department of Software and Artificial Intelligence, School of Informatics, Complutense University of Madrid, 28040 Madrid, Spain;2. Department of Surgery, School of Medicine, Complutense University of Madrid, 28040 Madrid, Spain;1. National University Hospital, Singapore;2. Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore;3. Tan Tock Seng Hospital, Singapore;4. Faculty of Health, Federation University, Australia;1. Faculty of Behavioural Sciences, University of Helsinki, P.O. Box 9, FI-00014 Helsinki, Finland;2. Tampere University of Technology, Pohjoisranta 11 A, FI-28100 Pori, Finland;3. Department of Mathematics and Statistics, University of Turku, 20014 Turku, Finland;4. Department of Nursing Science, University of Turku, 20014 Turku, Finland;1. Department of Health and Nursing Science, Faculty of Health and Sport Sciences, University of Agder, Grimstad, Norway;2. Medical Education, The Medical School, University of Sheffield, UK;3. School of Interdisciplinary Informatics, College of Information Science and Technology, University of Nebraska, Omaha, USA
Abstract:
Keywords:Game-based learning  Qualitative  Educational gaming  Undergraduate students  Nursing
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