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61.
Domellöf E Rönnqvist L Hopkins B 《Experimental brain research. Experimentelle Hirnforschung. Expérimentation cérébrale》2007,177(3):324-335
In order to investigate subtle expressions of functional asymmetries in newborn leg movements, kinematic registrations were made on a sample of 40 healthy fullterm newborn infants during performance of the stepping response. Time-position data were collected from markers attached to the hip, knee and ankle joints of the left and right leg, and movements of both legs recorded simultaneously. Findings included evident side differences in terms of smoother trajectories of the right leg as a consequence of less movement segmentation compared to the left leg. Additionally, analyses of intralimb coordination revealed side differences with regard to stronger ankle-knee couplings and smaller phase shifts in the right leg. The findings suggest that asymmetries in newborn stepping responses are present in terms of spatio-temporal parameters and intralimb coordination. No evidence of a lateral preference in terms of frequency of the first foot moved was found. The present study adds new understanding to the lateralized attributes of the stepping response in the human newborn and as such points to new directions of research on the nature of laterality in the future. 相似文献
62.
Torre K Delignières D Lemoine L 《Experimental brain research. Experimentelle Hirnforschung. Expérimentation cérébrale》2007,183(2):225-234
We analyzed the correlation structure of discrete relative phase (DRP) series in bimanual in-phase and anti-phase coordination
by associating a number of fractal methods and using discrete rather than continuous relative phase measurement. ARFIMA/ARMA
modeling provided statistical evidence for the presence of long-range correlation, and the series were unambiguously characterized
as 1/f
β noise. Diverging accounts of bimanual coordination are defended in the literature. Since the evidence for 1/f
β noise provides new insight into the properties of stability in coordination, it should be considered as an empirical criterion
for determining which mechanisms are likely to be engaged in bimanual coordination models. We discussed some implications
for studying the neural basis of coordination, and we tested the performance of three current models in accounting for 1/f
β noise in DRP. None of these models was proven to generate the expected correlation structure. 相似文献
63.
目的:探讨小脑顶核电刺激治疗在小儿中枢性协调障碍康复治疗中的优势。方法选取2012年8月至2013年7月收治的84例中枢性协调障碍患儿随机分为观察组(42例)和对照组(42例),对照组仅采用常规康复综合治疗,观察组在此基础上加用小脑顶核电刺激疗法,对两组患儿治疗后总有效率及Gesell发育量表动作能之发育商(DQ)进行比较。结果观察组显效率(83.33%)高于对照组(57.14%),治疗后DQ评分观察组[(84.91±7.28)分]明显高于对照组[(71.97±5.74)分],差异均有统计学意义(P〈0.05)。结论常规康复治疗联合小脑顶核电刺激治疗小儿中枢性协调障碍疗效显著。 相似文献
64.
65.
《Revista brasileira de fisioterapia (S?o Carlos (S?o Paulo, Brazil))》2019,23(5):412-418
BackgroundThe identification of the predictors of locomotion ability could help professionals select variables to be considered during clinical evaluations and interventions.ObjectiveTo investigate which impairment measures would best predict locomotion ability in people with chronic stroke.MethodsIndividuals (n = 115) with a chronic stroke were assessed. Predictors were characteristics of the participants (i.e. age, sex, and time since stroke), motor impairments (i.e. muscle tonus, strength, and motor coordination), and activity limitation (i.e. walking speed). The outcome of interest was the ABILOCO scores, a self-reported questionnaire for the assessment of locomotion ability, designed specifically for individuals who have suffered a stroke.ResultsAge, sex, and time since stroke did not significantly correlate with the ABILOCO scores (−0.07 < ρ < 0.05; 0.48 < p < 0.99). Measures of motor impairments and walking speed were significantly correlated with the ABILOCO scores (−0.25 < r < 0.57; p < 0.001), but only walking speed and strength were kept in the regression model. Walking speed alone explained 35% (F = 55.5; p < 0.001) of the variance in self-reported locomotion ability. When strength was included in the model, the explained variance increased to 37% (F = 31.4; p < 0.001).ConclusionsWalking speed and lower limb strength best predicted locomotion ability as perceived by individuals who have suffered a stroke. 相似文献
66.
孔小庆 《解放军医院管理杂志》2014,(3):240-241
建立与完善公立医院与基层医疗卫生服务体系的分工协作,开展双向转诊是新医改工作的重要课题。笔者介绍医疗集团充分发挥医疗联合体的作用,全力推进医院与社区分工协作、双向转诊的实践探索及取得的成效。 相似文献
67.
68.
David B. Reuben MD Thomas M. Gill MD Alan Stevens PhD Jeff Williamson MD Elena Volpi MD PhD Maya Lichtenstein MD Lee A. Jennings MD MSHS Zaldy Tan MD Leslie Evertson DNP RN GNP-BC David Bass PhD Lisa Weitzman MSSA LISW-S ASW-G C-ASWCM Martie Carnie Nancy Wilson MA MSW Katy Araujo MPH Peter Charpentier MPH Can Meng MS MPH Erich J. Greene PhD James Dziura PhD Jodi Liu PhD MSPH MSE BSE Erin Unger Mia Yang MD Katherine Currie BSPH MAT Kristin M. Lenoir MPH Aval-NaʼRee S. Green MD Sitara Abraham MPH Ashley Vernon MPH Rafael Samper-Ternent MD PhD Mukaila Raji MD MSc Roxana M. Hirst MS Rebecca Galloway PT PhD Glen R. Finney MD Ilene Ladd MS Alanna Kulchak Rahm PhD MS CGC Pamela Borek MSN RN-C Peter Peduzzi PhD 《Journal of the American Geriatrics Society》2020,68(11):2492-2499
69.
Erick Chastain Adi Livnat Christos Papadimitriou Umesh Vazirani 《Proceedings of the National Academy of Sciences of the United States of America》2014,111(29):10620-10623
Even the most seasoned students of evolution, starting with Darwin himself, have occasionally expressed amazement that the mechanism of natural selection has produced the whole of Life as we see it around us. There is a computational way to articulate the same amazement: “What algorithm could possibly achieve all this in a mere three and a half billion years?” In this paper we propose an answer: We demonstrate that in the regime of weak selection, the standard equations of population genetics describing natural selection in the presence of sex become identical to those of a repeated game between genes played according to multiplicative weight updates (MWUA), an algorithm known in computer science to be surprisingly powerful and versatile. MWUA maximizes a tradeoff between cumulative performance and entropy, which suggests a new view on the maintenance of diversity in evolution.Precisely how does selection change the composition of the gene pool from generation to generation? The field of population genetics has developed a comprehensive mathematical framework for answering this and related questions (1). Our analysis in this paper focuses particularly on the regime of weak selection, now a widely used assumption (2, 3). Weak selection assumes that the differences in fitness between genotypes are small relative to the recombination rate, and consequently, through a result due to Nagylaki et al. (4) (see also ref. 1, section II.6.2), evolution proceeds near linkage equilibrium, a regime where the probability of occurrence of a certain genotype involving various alleles is simply the product of the probabilities of each of its alleles. Based on this result, we show that evolution in the regime of weak selection can be formulated as a repeated game, where the recombining loci are the players, the alleles in those loci are the possible actions or strategies available to each player, and the expected payoff at each generation is the expected fitness of an organism across the genotypes that are present in the population. Moreover, and perhaps most importantly, we show that the equations of population genetic dynamics are mathematically equivalent to positing that each locus selects a probability distribution on alleles according to a particular rule which, in the context of the theory of algorithms, game theory, and machine learning, is known as the multiplicative weight updates algorithm (MWUA). MWUA is known in computer science as a simple but surprisingly powerful algorithm (see ref. 5 for a survey). Moreover, there is a dual view of this algorithm: each locus may be seen as selecting its new allele distribution at each generation so as to maximize a certain convex combination of (i) cumulative expected fitness and (ii) the entropy of its distribution on alleles. This connection between evolution, game theory, and algorithms seems to us rife with productive insights; for example, the dual view just mentioned sheds new light on the maintenance of diversity in evolution.Game theory has been applied to evolutionary theory before, to study the evolution of strategic individual behavior (see, e.g., refs. 6, 7). The connection between game theory and evolution that we point out here is at a different level, and arises not in the analysis of strategic individual behavior, but rather in the analysis of the basic population genetic dynamics in the presence of sexual reproduction. The main ingredients of evolutionary game theory, namely strategic individual behavior and conflict between individuals, are extraneous to our analysis.We now state our assumptions and results. We consider an infinite panmictic population of haplotypes involving several unlinked (i.e., fully recombining) loci, where each locus has several alleles. These assumptions are rather standard in the literature. They are made here to simplify exposition and algebra, and there is no a priori reason to believe that they are essential for the results, beyond making them easily accessible. For example, Nagylaki’s theorem (4), which is the main analytical ingredient of our results, holds even in the presence of diploidy and partial recombination.Nagylaki’s theorem states that weak selection in the presence of sex proceeds near the Wright manifold, where the population genetic dynamics becomes (SI Text)where is the frequency of allele j of locus i in the population at generation t, X is a normalizing constant to keep the frequencies summing to 1, and is the mean fitness at time t among genotypes that contain allele j at locus i (see ref. 4 and SI Text). Under the assumption of weak selection, the fitnesses of all genotypes are close to one another, say within the interval [1 − ε, 1 + ε], and so the fitness of genotype g can be written as Fg = 1 + εΔg, where ε is the selection strength, assumed here to be small, and Δg ∈ [−1, 1] can be called the differential fitness of the genotype. With this in mind, the equation above can be written[1]where is the expected differential fitness among genotypes that contain allele j at locus i (see Fig. 1 for an illustration of population genetics at linkage equilibrium).Open in a separate windowFig. 1.Equations of population genetics formulated in the 1930s constitute the standard mathematical way of understanding evolution of a species by tracking the frequencies of various genotypes in a large population. In the simple example shown here, a haploid organism with two genetic loci A and B has three alleles in each of its two loci named A1, A2, A3 and B1, B2, B3 for a total of nine genotypes. In A we show the fitness of each genotype, that is, its expected number of offspring. The fitness numbers shown in A are all close to each other, reflecting weak selection, where the individual alleles’ contributions to fitness are typically minuscule. Initially, each genotype occurs in the population with some frequency; in this particular example these numbers are initially equal (B); naturally, their sum over all nine genotypes is 1 (frequencies are truncated to the fourth decimal digit). C shows how the genotype frequencies evolve in the next generation: each individual of a given genotype produces a number of offspring that is proportional to its fitness shown in A, and the resulting offspring inherits the alleles of its parents with equal probability (because we are assuming, crucially, sexual reproduction). The genotype frequencies in the next generation are shown in C, calculated through the standard recurrence equations of population genetics. We also show in the margins of the table the allele frequencies, obtained by adding the genotype frequencies along the corresponding row or column. Ten generations later, the frequencies are as shown in D.We now introduce the framework of game theory (see Fig. 2 for an illustration) and the MWUA (SI Text), studied in computer science and machine learning, and rediscovered many times over the past half-century; as a result of these multiple rediscoveries, the algorithm is known with various names across subfields: “the experts algorithm” in the theory of algorithms, “Hannan consistency” in economics, “regret minimization” in game theory, “boosting” and “winnow” in artificial intelligence, etc. Here we state it in connection to games, which is only a small part of its applicability (see SI Text for an introduction to the MWUA in connection to the so-called “experts problem” in computer science).Open in a separate windowFig. 2.A simple coordination game is played by two players: the row player, who chooses a row, and the column player, who chooses a column. After the two players make a choice, they both receive (or both pay, in case of a negative entry) the same amount of money, equal to the number at the chosen row and column (A). Coordination games are the simplest possible kind of a game, one in which the strategic interests of all players are completely aligned—that is to say, there is no conflict at all. They are of interest when it is difficult for the players to know these numbers, or to communicate and agree on a mutually beneficial combination (in this example, third row and second column). Notice that this particular coordination game is closely related to the fitness landscape shown in Fig. 1A: If P is a payoff in this game, the corresponding entry of Fig. 1A is equal to 1 + ε ⋅ P, where ε is a small parameter here taken to be 0.01. Suppose that each of the two players chooses each of the three options with some probability, initially 1/3 for all (B); in game theory such probabilistic play is called a mixed action. How do we expect these probabilities to change over repeated play? One famous recipe is the MWUA, in which a player “boosts” the probability of each option by multiplying it by 1 + εG, where G is the expected amount of money this option is going to win the player in the current round of play, and ε is the same small parameter as above. For example, the second action of the row player has G equal to 2 (the average of 3, −1, and 4), and so the probability of playing the second row will be multiplied by 1.02. Then these weights are “renormalized” so they add up to 1, yielding the marginal probabilities shown in C. The probabilities after 10 such rounds of play are shown in D. Comparing now the numbers in the margins of Figs. 1D and and2D,2D, we notice that they are essentially the same. This is what we establish mathematically in this paper: the two processes—repeated coordination games played through multiplicative updates, and evolution under weak selection—are essentially identical. This conclusion is of interest because the MWUA is known in computer science to be surprisingly powerful.A game has several players, and each player i has a set Ai of possible actions. Each player also has a utility, capturing the way whereby her actions and the actions of the other players affect this player’s well-being. Formally the utility of a player is a function that maps each combination of actions by the players to a real number (intuitively denoting the player’s gain, in some monetary unit, if all players choose these particular actions). In general, rather than choosing a single action, a player may instead choose a mixed or randomized action, that is, a probabilistic distribution over her action set. Here we only need to consider coordination games, in which all players have the same utility function—that is, the interests of the players are perfectly aligned, and their only challenge is to coordinate their choices effectively. Coordination games are among the simplest games; the only challenge in such a game is for the players to “agree” on a mutually beneficial action.How do the players choose and adjust their choice of randomized (mixed) actions over repeated play? Assume that at time t, player i has mixed action , assigning to each action j ∈ Ai the probability . The MWUA algorithm (5) adjusts the mixed strategy for player i in the next round of the game according to the following rule:[2]where Zt is a normalizing constant designed to ensure that , so is a probability distribution; ε is a crucial small positive parameter, and denotes the expected utility gained by player i choosing action j in the regime of the mixed actions by the other players effective at time t. This algorithm (i) is known to converge to the min–max actions if the game is two-player zero-sum; (ii) is also shown here to converge to equilibrium for the coordination games of interest in the present paper (SI Text, Corollary 5); (iii) is a general “learning algorithm” that has been shown to be very successful in both theory and practice; and (iv) if, instead of games, it is applied to a large variety of optimization problems, including linear programming, convex programming, and network congestion, it provably converges to the optimum quite fast.It can be now checked that the two processes expressed in Eqs. 1 and 2, evolution under natural selection in the presence of sex and multiplicative weight updates in a coordination game, are mathematically identical (SI Text, Theorem 3). That is, the interaction of weak selection and sex is equivalent to the MWUA in a coordination game between loci in which the common utility is the differential fitness of the organism. The parameter ε in the algorithm, which, when small signifies that the algorithm is taking a “longer-term view” of the process to be solved (SI Text), corresponds to the selection strength in evolution, i.e., the magnitude of the differences between the fitness of various genotypes.The MWUA is known in computer science as an extremely simple and yet unexpectedly successful algorithm, which has surprised us time and again by its prowess in solving sophisticated computational problems such as congestion minimization in networks and convex programming in optimization. The observation that multiplicative weight updates in a coordination game are equivalent to evolution under sex and weak selection makes an informative triple connection between three theoretical fields: evolutionary theory, game theory, and the theory of algorithms–machine learning.So far we have presented the MWUA by “how it works” (informally, it boosts alleles proportionally to how well they do in the current mix). There is an alternative way of understanding the MWUA in terms of “what it is optimizing.” That is, we imagine that the allele frequencies of each locus in each generation are the result of a deliberate optimization by the locus of some quantity, and we wish to determine that quantity.Returning to the game formulation, define to be the cumulative utility obtained by player i by playing strategy j over all t first repetitions of the game, and consider the quantity[3]The first term is the current (at time t) expected cumulative utility. The second term of 3 is the entropy (expected negative logarithm) of the probability distribution {xi(j), j = 1, … |Ai|}, multiplied by a large constant 1/?. Suppose now that player i wished to choose the probabilities of actions s with the sole goal of maximizing the quantity 3. This is a relatively easy optimization problem, because the quantity 3 to be maximized is strictly concave, and therefore it has a unique maximum, obtained through the Karush–Kuhn–Tucker conditions of optimality (8) (SI Text, section 4):[Here μt is the Lagrange multiplier associated with the constraint seeking to keep the s a probability distribution; see SI Text.] Subtracting this equation from its homolog with t replaced by t + 1, and applying the approximation , we obtain the precise Eq. 2 (the normalization Zt is obtained from μt and μt+1; see SI Text for the more detailed derivation).Thus, because Eqs. 1 and 2 are identical, we conclude that, in the weak selection regime, natural selection is tantamount to each locus choosing at each generation its allele frequencies in the population so as to maximize the sum of the expected cumulative differential fitness over the alleles, plus the distribution’s entropy. Note that quantity 3 is maximized by genes, not by individuals, and that, interestingly, it is maximized with respect to current frequencies while being dependent (through Ut) on all past frequencies, and although there is some precedent to the use of “historical fitness” (9), its importance in this context is unexpected.This alternative view of selection provides a new insight into an important question in evolutionary biology, namely: How is genetic diversity maintained in the presence of natural selection (10)? That the MWUA process enhances the entropy of the alleles’ distribution (while at the same time optimizes expected cumulative utility) hints at such a mechanism. In fact, entropy is enhanced inversely proportional to s (the quantity corresponding in the population genetics domain to the parameter ε), the selection strength: The weaker the selection, the more it favors high entropy. Naturally, entropy will eventually vanish when the process quiesces at equilibrium: One allele per locus will eventually be fixed, and in fact this equilibrium may be a local, as opposed to global, fitness maximum. However, we believe that it is interesting and significant that the entropy of the allele distribution is favored by selection in the transient; in any event, mutations, environmental changes, and finite population effects are likely to change the process before equilibrium is reached. This new way of understanding the maintenance of variation in evolution (selection as a tradeoff between fitness and entropy maximization) is quite different from previous hypotheses for the maintenance of variation (e.g., refs. 11, 12). Another rather surprising consequence of this characterization is that, under weak selection, all past generations, no matter how distant, have equal influence on the change in the allele mix of the current generation.Our discussion has focused on the evolution of a fixed set of alleles; that is, we have not discussed mutations. Mutations are, of course, paramount in evolution, as they are the source of genetic diversity, and we believe that introducing mutations to the present analysis is an important research direction. Here we focus on the selection process, which is rigorously shown to be tantamount to a tradeoff, for each locus, between maximizing diversity and maximizing expected cumulative fitness.We can now note a simple yet important point. Because multiplicative weight updates by the loci operate in the presence of sex, the triple connection uncovered in this paper is informative for the “queen of problems in evolutionary biology,” namely the role of sex in evolution (13, 14). The notion that the role of sex is the maintenance of diversity has been critiqued (15), because sex does not always increase diversity, and diversity is not always favorable. The MWUA connection sheds new light on the debate, because sex is shown to lead to a tradeoff between increasing entropy and increasing (cumulative) fitness.The connection between the three fields, evolution, game theory, and learning algorithms, described here was not accessible to the founders of the modern synthesis, and we hope that it expands the mathematical tracks that can be traveled in evolution theory. 相似文献
70.
《Research in developmental disabilities》2014,35(1):110-116
The purpose of this study was to explore the validity of computerized scaling of bilateral, motor coordination in children 4–6 years of age. There were 623 children with an average age of 5, years and 2 months (standard deviation = 6 months) that participated. The 290 girls (46.5%) and 333, boys (53.5%) were from a purposive sample taken from public and private kindergartens in Taiwan. The computerized bilateral motor coordination test included two subtests, bilateral coordination, movements and projected actions. The motion analysis, with mark position and contour motion, was, used to collect important variables from the subtests. Using the judgments of the experts as the, criterion standards, the accuracy, sensitivity, and specificity of the tool were calculated to evaluate the, validity of the computerized bilateral motor coordination test. The accuracy, sensitivity, and, specificity of the bilateral coordination movement subtests were on average 83.9%, 86.4%, and 83.1%, respectively. The accuracy, sensitivity, and specificity of the projected action subtests were on average, 90.5%, 88.1%, and 90.4%, respectively. The computerized bilateral motor coordination tests showed, an average accuracy of 86.3%, a sensitivity of 87.0%, and a specificity of 85.8%. The computerized, bilateral motor coordination test could be a valuable tool when used to identify problems of bilateral, motor coordination and in permitting early intervention to remedy these problems. 相似文献