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1.
The age at which young hockey players should safely body check is unknown. We sought to determine if playing position (defensemen vs. forwards), event type (practice vs. game), or head impact location (top vs. back vs. front vs. sides) had an effect on head impact biomechanics in youth hockey. A total of 52 Bantam (13–14 years old) and Midget (15–16 years old) ice hockey players wore accelerometer-instrumented helmets for two seasons. Biomechanical data were captured for 12,253 head impacts during 151 games and 137 practices. Random intercepts general mixed linear models were employed to analyze differences in linear acceleration, rotational acceleration, and HITsp by player position, event type, and head impact location. Head impacts sustained during games resulted in greater rotational acceleration and HITsp than those sustained during practices. No event type or playing position differences in linear acceleration were observed. Impacts to the top of the head resulted in greater linear acceleration, but lower rotational acceleration and HITsp, than impacts to back, front, or side of the head. Side head impacts yielded greater rotational acceleration and HITsp compared to the other head impact locations. Since linear and rotational accelerations were observed in all impacts, future hockey helmet design standards should include rotational acceleration limits in addition to the current linear acceleration standards.  相似文献   

2.
Experimental strain/time results are presented for unprotected and protected human and anthropometric model skulls under impact loading. Using a hockey puck as the projectile, the purpose of this study is to determine the effectiveness of helmet suspensions and the likelihood of skull fractures with varying conditions of head protection. An experimental arrangement is described, and the strain-gauge technique yields reliable, reproducible results. Peak stresses occur above the orbit and in the temporal regions, which agrees with previous investigations. A massive, flexibly suspended helmet offers maximum protection from fracture-inducing blows, but is probably impracticable for other reasons. A limited system analysis has corroborated the experimental results.  相似文献   

3.
目的 提出一种气囊式头盔缓冲内衬结构,并分析其对两轮车骑车人头部损伤的防护效果。方法 将气囊式内衬应用于自行车(半盔)和摩托车(全盔)两款典型的两轮车骑车人头盔,通过标准GB 24429-2009和法规ECE R22.05测试工况下的有限元碰撞仿真,获得人体头部模型运动学和生物力学响应,从颅骨骨折和颅脑损伤风险角度对比常规聚苯乙烯泡沫塑料(expanded polystyrene, EPS)头盔,综合评价气囊式头盔的防护性能。结果 当气囊压力为0.06 MPa时,气囊式头盔(半盔/全盔)防护下的人体头部颅骨骨折相关量分别小于120 g和150 g,颅骨骨折风险基本低于40%;颅脑最大主应变均小于0.3,轻度脑损伤风险均低于25%;气囊式头盔防护下的人体颅骨骨折和颅脑损伤风险均低于EPS头盔。结论 本文设计的气囊式头盔具有较好的防护效果,能兼顾颅骨骨折和颅脑损伤防护,可以为新型头盔的设计提供基础示例。损伤风险分析也可为骑车人头部损伤应急诊断提供初步参考。  相似文献   

4.
Due to growing concern on brain injury in sport, and the role that helmets could play in preventing brain injury caused by impact, biomechanics researchers and helmet certification organizations are discussing how helmet assessment methods might change to assess helmets based on impact parameters relevant to brain injury. To understand the relationship between kinematic measures and brain strain, we completed hundreds of impacts using a 50th percentile Hybrid III head-neck wearing an ice hockey helmet and input three-dimensional impact kinematics to a finite element brain model called the Simulated Injury Monitor (SIMon) (n = 267). Impacts to the helmet front, back and side included impact speeds from 1.2 to 5.8 ms?1. Linear regression models, compared through multiple regression techniques, calculating adjusted R 2 and the F-statistic, determined the most efficient set of kinematics capable of predicting SIMon-computed brain strain, including the cumulative strain damage measure (specifically CSDM-15) and maximum principal strain (MPS). Resultant change in angular velocity, Δω R, better predicted CSDM-15 and MPS than the current helmet certification metric, peak g, and was the most efficient model for predicting strain, regardless of impact location. In nearly all cases, the best two-variable model included peak resultant angular acceleration, α R, and Δω R.  相似文献   

5.
In contrast to the publicly available data on the safety of automobiles, consumers have no analytical mechanism to evaluate the protective performance of football helmets. The objective of this article is to fill this void by introducing a new equation that can be used to evaluate helmet performance by integrating player head impact exposure and risk of concussion. The Summation of Tests for the Analysis of Risk (STAR) equation relates on-field impact exposure to a series of 24 drop tests performed at four impact locations and six impact energy levels. Using 62,974 head acceleration data points collected from football players, the number of impacts experienced for one full season was translated to 24 drop test configurations. A new injury risk function was developed from 32 measured concussions and associated exposure data to assess risk of concussion for each impact. Finally, the data from all 24 drop tests is combined into one number using the STAR formula that incorporates the predicted exposure and injury risk for one player for one full season of practices and games. The new STAR evaluation equation will provide consumers with a meaningful metric to assess the relative performance of football helmets.  相似文献   

6.
ContextInjury surveillance has shown that concussions are the most common injury in youth ice hockey. Research examining the criteria for ensuring the correct fit of protective equipment and its potential relationship with concussion risk is very limited.ObjectiveTo evaluate the association between helmet fit and the odds of experiencing a concussion among youth ice hockey players.DesignNested case-control within a cohort study.SettingCalgary, Alberta, Canada.Patients or Other ParticipantsData were collected for 72 concussed, 41 nonconcussion-injured, and 62 uninjured ice hockey players aged 11 to 18 years.Main Outcome Measure(s)Helmet-fit assessments were conducted across players and encompassed helmet specifications, condition, certification, and criteria measuring helmet fit. Using a validated injury-surveillance system, we identified participants as players with suspected concussions or physician-diagnosed concussions or both. One control group comprised players who sustained nonconcussion injuries, and a second control group comprised uninjured players. Helmet-fit criteria (maximum score = 16) were assessed for the concussed players and compared with each of the 2 control groups. The primary outcome was dichotomous (>1 helmet-fit criteria missing versus 0 or 1 criterion missing). Logistic and conditional logistic regression were used to investigate the effect of helmet fit on the odds of concussion.ResultsThe primary analysis (54 pairs matched for age, sex, and level of play) suggested that inadequate helmet fit (>1 criterion missing) resulted in greater odds of sustaining a concussion when comparing concussed and uninjured players (odds ratio [OR] = 2.67 [95% CI = 1.04, 6.81], P = .040). However, a secondary unmatched analysis involving all participants indicated no significant association between helmet fit and the odds of sustaining a concussion when we compared concussed players with nonconcussion-injured players (OR = 0.98 [0.43, 2.24], P = .961) or uninjured players (OR = 1.66 [0.90, 3.05], P = .103).ConclusionsInadequate helmet fit may affect the odds of sustaining a concussion in youth ice hockey players. Future investigators should continue to evaluate this relationship in larger samples to inform helmet-fit recommendations.  相似文献   

7.

Context:

Concussion injury rates in men''s and women''s ice hockey are reported to be among the highest of all collegiate sports. Quantification of the frequency of head impacts and the magnitude of head acceleration as a function of the different impact mechanisms (eg, head contact with the ice) that occur in ice hockey could provide a better understanding of this high injury rate.

Objective:

To quantify and compare the per-game frequency and magnitude of head impacts associated with various impact mechanisms in men''s and women''s collegiate ice hockey players.

Design:

Cohort study.

Setting:

Collegiate ice hockey rink.

Patients or Other Participants:

Twenty-three men and 31 women from 2 National Collegiate Athletic Association Division I ice hockey teams.

Main Outcome Measure(s):

We analyzed magnitude and frequency (per game) of head impacts per player among impact mechanisms and between sexes using generalized mixed linear models and generalized estimating equations to account for repeated measures within players.

Intervention(s):

Participants wore helmets instrumented with accelerometers to allow us to collect biomechanical measures of head impacts sustained during play. Video footage from 53 games was synchronized with the biomechanical data. Head impacts were classified into 8 categories: contact with another player; the ice, boards or glass, stick, puck, or goal; indirect contact; and contact from celebrating.

Results:

For men and women, contact with another player was the most frequent impact mechanism, and contact with the ice generated the greatest-magnitude head accelerations. The men had higher per-game frequencies of head impacts from contact with another player and contact with the boards than did the women (P < .001), and these impacts were greater in peak rotational acceleration (P = .027).

Conclusions:

Identifying the impact mechanisms in collegiate ice hockey that result in frequent and high-magnitude head impacts will provide us with data that may improve our understanding of the high rate of concussion in the sport and inform injury-prevention strategies.Key Words: impact biomechanics, sport, concussion, sex

Key Points

  • The most frequent head-impact mechanism in both men''s and women''s collegiate ice hockey was contact with another player. Contact with the ice was the mechanism that resulted in head impacts with the greatest magnitude.
  • Male collegiate ice hockey players experienced head impacts from contact with another player and contact with the boards more frequently than did female players, and these impacts were generally of greater magnitude.
Ice hockey is a high-intensity, high-speed collision sport in which most injuries are caused by blunt trauma or direct contact with another player or object as opposed to overuse injuries.1 High rates of injury have been reported in both men''s and women''s collegiate ice hockey (5.95/1000 and 5.12/1000 athlete-exposures [AEs], respectively), and the most common injury in both populations is concussion.2 The rate of concussion has been reported to be higher in women''s ice hockey (0.82/1000 AEs) than in men''s (0.72/1000 AEs), but the reasons for this are not well understood.2 Concussions are usually attributed to a direct impact to the head but can also be caused by an impact to the body that results in an acceleration of the head.3 The high rate of injury, including concussions, in ice hockey can be attributed to the unique factors of the game: the playing area is made of solid ice and enveloped by rigid boards, players manipulate pucks that, when shot, can exceed speeds of 80 mph (117 kph), and players travel at speeds of up to 30 mph (44 kph) and purposefully collide with opponents.4,5 These factors allow for a number of different head-impact mechanisms, or circumstances in which a head impact occurs (head contact with ice, boards, etc), in ice hockey.Currently, data quantifying the biomechanics of head impacts as a function of the different impact mechanisms that occur in ice hockey are lacking. Previous authors6,7 have quantified the frequency and magnitude of head impacts in cohorts of male and female hockey players at different levels of play using the Head Impact Telemetry (HIT) System (Simbex, Lebanon, NH). The HIT System measures and records biomechanical data from head impacts, including the linear and rotational acceleration of the head, impact duration, and impact location on the helmet.519 These studies have provided valuable information on individual players'' exposure to head impacts but did not identify or examine the relationship with mechanisms of impact. Other researchers2,4,2022 have reported injury epidemiology, including diagnosed concussions, by specific injury mechanisms in collegiate ice hockey. Agel et al20,21 used the National Collegiate Athletic Association (NCAA) Injury Surveillance System to report concussion mechanisms in collegiate men and women. Diagnosed concussions were classified into 1 of 7 mechanisms: contact with another player, contact with the ice surface, contact with the boards or glass, contact with the goal, contact with the stick, contact with the puck, or no apparent contact. Another author23 classified injury mechanisms in National Hockey League players by reviewing video footage from games in which diagnosed concussions occurred. The most common mechanism that resulted in diagnosed concussions for both studies was player-to-player contact.20,21,23 Although these assessments provided important information on injury and concussion mechanisms in ice hockey, the collection and analysis of the impact biomechanics that resulted from these mechanisms were beyond the scope of the study designs. Synchronizing video with the biomechanics of head impacts would provide a quantitative approach to evaluating head impact mechanisms and biomechanics.The aim of our study was to quantify and compare the frequency and magnitude of head impacts associated with various impact mechanisms in men''s and women''s collegiate ice hockey players. We accomplished this by synchronizing video footage from games with biomechanical data from the HIT System. We hypothesized that the frequency and magnitude of head impacts would differ among the various head-impact mechanisms and that sex would be a significant factor in both frequency and magnitude.  相似文献   

8.
Linear impactor tests were conducted on football helmets from the 1970s–1980s to complement recently reported tests on 1990s and 2010s helmets. Helmets were placed on the Hybrid III head with an array of accelerometers to determine translational and rotational acceleration. Impacts were at four sites on the helmet shell at 3.6–11.2 m/s. The four generations of helmets show a continuous improvement in response from bare head impacts in terms of Head Injury Criterion (HIC), peak head acceleration and peak rotational acceleration. Helmets of 2010s weigh 1.95 ± 0.2 kg and are 2.7 times heavier than 1970s designs. They are also 4.3 cm longer, 7.6 cm higher, and 4.9 cm wider. The extra size and weight allow the use of energy absorbing padding that lowers forces in helmet impacts. For frontal impacts at 7.4 m/s, the four best performing 2010s helmets have HIC of 148 ± 23 compared to 179 ± 42 for the 1990s baseline, 231 ± 27 for the 1980s, 253 ± 22 for the 1970s helmets, and 354 ± 3 for the bare head. The additional size and padding of the best 2010s helmets provide superior attenuation of impact forces in normal play and in conditions associated with concussion than helmets of the 1970s–1990s.  相似文献   

9.
On-field monitoring of head impacts, combined with finite element (FE) biomechanical simulation, allow for predictions of regional strain associated with a diagnosed concussion. However, attempts to correlate these predictions with in vivo measures of brain injury have not been published. This article reports an approach to and preliminary results from the correlation of subject-specific FE model-predicted regions of high strain associated with diagnosed concussion and diffusion tensor imaging to assess changes in white matter integrity in the corpus callosum (CC). Ten football and ice hockey players who wore instrumented helmets to record head impacts sustained during play completed high field magnetic resonance imaging preseason and within 10 days of a diagnosed concussion. The Dartmouth Subject-Specific FE Head model was used to generate regional predictions of strain and strain rate following each impact associated with concussion. Maps of change in fractional anisotropy (FA) and median diffusivity (MD) were generated for the CC of each athlete to correlate strain with change in FA and MD. Mean and maximum strain rate correlated with change in FA (Spearman ρ = 0.77, p = 0.01; 0.70, p = 0.031), and there was a similar trend for mean and maximum strain (0.56, p = 0.10; 0.6, p = 0.07), as well as for maximum strain with change in MD (−0.63, p = 0.07). Change in MD correlated with injury-to-imaging interval (ρ = −0.80, p = 0.006) but change in FA did not (ρ = 0.18, p = 0.62). These results provide preliminary confirmation that model-predicted strain and strain rate in the CC correlate with changes in indices of white matter integrity.  相似文献   

10.
Sports-related concussion is the most common athletic head injury with football having the highest rate among high school athletes. Traditionally, research on the biomechanics of football-related head impact has been focused at the collegiate level. Less research has been performed at the high school level, despite the incidence of concussion among high school football players. The objective of this study is to twofold: to quantify the head impact exposure in high school football, and to develop a cumulative impact analysis method. Head impact exposure was measured by instrumenting the helmets of 40 high school football players with helmet mounted accelerometer arrays to measure linear and rotational acceleration. A total of 16,502 head impacts were collected over the course of the season. Biomechanical data were analyzed by team and by player. The median impact for each player ranged from 15.2 to 27.0 g with an average value of 21.7 (±2.4) g. The 95th percentile impact for each player ranged from 38.8 to 72.9 g with an average value of 56.4 (±10.5) g. Next, an impact exposure metric utilizing concussion injury risk curves was created to quantify cumulative exposure for each participating player over the course of the season. Impacts were weighted according to the associated risk due to linear acceleration and rotational acceleration alone, as well as the combined probability (CP) of injury associated with both. These risks were summed over the course of a season to generate risk weighted cumulative exposure. The impact frequency was found to be greater during games compared to practices with an average number of impacts per session of 15.5 and 9.4, respectively. However, the median cumulative risk weighted exposure based on combined probability was found to be greater for practices vs. games. These data will provide a metric that may be used to better understand the cumulative effects of repetitive head impacts, injury mechanisms, and head impact exposure of athletes in football.  相似文献   

11.
The current study aims to investigate the effectiveness of two different designs of helmet interior cushion, (Helmet 1: strap-netting; Helmet 2: Oregon Aero foam-padding), and the effect of the impact directions on the helmeted head during ballistic impact. Series of ballistic impact simulations (frontal, lateral, rear, and top) of a full-metal-jacketed bullet were performed on a validated finite element head model equipped with the two helmets, to assess the severity of head injuries sustained in ballistic impacts using both head kinematics and biomechanical metrics. Benchmarking with experimental ventricular and intracranial pressures showed that there is good agreement between the simulations and experiments. In terms of extracranial injuries, top impact had the highest skull stress, still without fracturing the skull. In regard to intracranial injuries, both the lateral and rear impacts generally gave the highest principal strains as well as highest shear strains, which exceed the injury thresholds. Off-cushion impacts were found to be at higher risk of intracranial injuries. The study also showed that the Oregon Aero foam pads helped to reduce impact forces. It also suggested that more padding inserts of smaller size may offer better protection. This provides some insights on future’s helmet design against ballistic threats.  相似文献   

12.
American football has both the highest rate of concussion incidences as well as the highest number of concussions of all contact sports due to both the number of athletes and nature of the sport. Recent research has linked concussions with long term health complications such as chronic traumatic encephalopathy and early onset Alzheimer’s. Understanding the mechanical characteristics of concussive impacts is critical to help protect athletes from these debilitating diseases and is now possible using helmet-based sensor systems. To date, real time on-field measurement of head impacts has been almost exclusively measured by devices that rely on accelerometers or gyroscopes attached to the player’s helmet, or embedded in a mouth guard. These systems monitor motion of the head or helmet, but do not directly measure impact energy. This paper evaluates the accuracy of a novel, multifunctional foam-based sensor that replaces a portion of the helmet foam to measure impact. All modified helmets were tested using a National Operating Committee Standards for Athletic Equipment-style drop tower with a total of 24 drop tests (4 locations with 6 impact energies). The impacts were evaluated using a headform, instrumented with a tri-axial accelerometer, mounted to a Hybrid III neck assembly. The resultant accelerations were evaluated for both the peak acceleration and the severity indices. These data were then compared to the voltage response from multiple Nano Composite Foam sensors located throughout the helmet. The foam sensor system proved to be accurate in measuring both the HIC and Gadd severity index, as well as peak acceleration while also providing additional details that were previously difficult to obtain, such as impact energy.  相似文献   

13.

Context:

Measuring head impact exposure is a critical step toward understanding the mechanism and prevention of sport-related mild traumatic brain (concussion) injury, as well as the possible effects of repeated subconcussive impacts.

Objective:

To quantify the frequency and location of head impacts that individual players received in 1 season among 3 collegiate teams, between practice and game sessions, and among player positions.

Design:

Cohort study.

Setting:

Collegiate football field.

Patients or Other Participants:

One hundred eighty-eight players from 3 National Collegiate Athletic Association football teams.

Intervention(s):

Participants wore football helmets instrumented with an accelerometer-based system during the 2007 fall season.

Main Outcome Measure(s):

The number of head impacts greater than 10g and location of the impacts on the player''s helmet were recorded and analyzed for trends and interactions among teams (A, B, or C), session types, and player positions using Kaplan-Meier survival curves.

Results:

The total number of impacts players received was nonnormally distributed and varied by team, session type, and player position. The maximum number of head impacts for a single player on each team was 1022 (team A), 1412 (team B), and 1444 (team C). The median number of head impacts on each team was 4.8 (team A), 7.5 (team B), and 6.6 (team C) impacts per practice and 12.1 (team A), 14.6 (team B), and 16.3 (team C) impacts per game. Linemen and linebackers had the largest number of impacts per practice and per game. Offensive linemen had a higher percentage of impacts to the front than to the back of the helmet, whereas quarterbacks had a higher percentage to the back than to the front of the helmet.

Conclusions:

The frequency of head impacts and the location on the helmet where the impacts occur are functions of player position and session type. These data provide a basis for quantifying specific head impact exposure for studies related to understanding the biomechanics and clinical aspects of concussion injury, as well as the possible effects of repeated subconcussive impacts in football.  相似文献   

14.
A Human Head Surrogate has been developed for use in behind helmet blunt trauma experiments. This human head surrogate fills the void between Post-Mortem Human Subject testing (with biofidelity but handling restrictions) and commercial ballistic head forms (with no biofidelity but ease of use). This unique human head surrogate is based on refreshed human craniums and surrogate materials representing human head soft tissues such as the skin, dura, and brain. A methodology for refreshing the craniums is developed and verified through material testing. A test methodology utilizing these unique human head surrogates is also developed and then demonstrated in a series of experiments in which non-perforating ballistic impact of combat helmets is performed with and without supplemental ceramic appliques for protecting against larger caliber threats. Sensors embedded in the human head surrogates allow for direct measurement of intracranial pressure, cranial strain, and head and helmet acceleration. Over seventy (70) fully instrumented experiments have been executed using this unique surrogate. Examples of the data collected are presented. Based on these series of tests, the Southwest Research Institute (SwRI) Human Head Surrogate has demonstrated great potential for providing insights in to injury mechanics resulting from non-perforating ballistic impact on combat helmets, and directly supports behind helmet blunt trauma studies.  相似文献   

15.
Data on helmet models used and occurrence of cerebral concussions over five seasons were collected from a representative sample of college football teams including a total of 8,312 player-seasons and 618,596 athlete-exposures to the possibility of being injured in a game or practice. Results showed that players with a history of concussion any time during the previous 5 years were six times as likely to suffer a new concussion as those with no previous history. In light of previous studies showing cognitive deficits for up to 30 days following even minor head injuries, and the growing awareness of “second impact” fatalities, these data support a need for reconsideration of the common practice of immediate return to play following non-loss-of-consciousness head injuries. Results on concussion frequency in ten models of football helmets indicated a significantly lower than expected frequency in the Riddell M155 and a significantly higher frequency in the Bike Air Power. All other models performed within expectations. This study demonstrates the need for monitoring on-the-field performance of football helmets through continuing epidemiological studies to supplement laboratory test data, which cannot duplicate all the factors involved in actual helmet performance.  相似文献   

16.
Kinematic measurements of head impacts are sensitive to sports concussion, but not highly specific. One potential reason is these measures reflect input conditions only and may have varying degrees of correlation to regional brain tissue deformation. In this study, previously reported head impact data recorded in the field from high school and collegiate football players were analyzed using two finite element head models (FEHM). Forty-five impacts associated with immediately diagnosed concussion were simulated along with 532 control impacts without identified concussion obtained from the same players. For each simulation, intracranial response measures (max principal strain, strain rate, von Mises stress, and pressure) were obtained for the whole brain and within four regions of interest (ROI; cerebrum, cerebellum, brain stem, corpus callosum). All response measures were sensitive to diagnosed concussion; however, large inter-athlete variability was observed and sensitivity strength depended on measure, ROI, and FEHM. Interestingly, peak linear acceleration was more sensitive to diagnosed concussion than all intracranial response measures except pressure. These findings suggest FEHM may provide unique and potentially important information on brain injury mechanisms, but estimations of concussion risk based on individual intracranial response measures evaluated in this study did not improve upon those derived from input kinematics alone.  相似文献   

17.
Recent research has suggested a possible link between sports-related concussions and neurodegenerative processes, highlighting the importance of developing methods to accurately quantify head impact tolerance. The use of kinematic parameters of the head to predict brain injury has been suggested because they are indicative of the inertial response of the brain. The objective of this study is to characterize the rotational kinematics of the head associated with concussive impacts using a large head acceleration dataset collected from human subjects. The helmets of 335 football players were instrumented with accelerometer arrays that measured head acceleration following head impacts sustained during play, resulting in data for 300,977 sub-concussive and 57 concussive head impacts. The average sub-concussive impact had a rotational acceleration of 1230 rad/s2 and a rotational velocity of 5.5 rad/s, while the average concussive impact had a rotational acceleration of 5022 rad/s2 and a rotational velocity of 22.3 rad/s. An injury risk curve was developed and a nominal injury value of 6383 rad/s2 associated with 28.3 rad/s represents 50% risk of concussion. These data provide an increased understanding of the biomechanics associated with concussion and they provide critical insight into injury mechanisms, human tolerance to mechanical stimuli, and injury prevention techniques.  相似文献   

18.
枪弹冲击下新型防弹头盔质量对颈椎损伤影响   总被引:1,自引:0,他引:1  
目的建立有效的头颈部及防弹头盔有限元模型,研究枪弹冲击不同质量防弹头盔时颈部的生物力学响应。方法通过在头盔本体(1.24 kg)增加附件均布质量2 kg,并加载手枪弹以450 m/s速度从正面、侧面、顶部冲击防弹头盔,获得人体颈椎的力学响应。结果受到冲击时,颈椎应力远大于颅骨应力。枪弹冲击防弹头盔时,相比头部,颈椎为易受伤部位,其中椎骨C3所受应力最大。不考虑增加附件质量时,子弹从正面、侧面、顶部方向冲击头盔时,侧面冲击对颈椎伤害最大,相比其他方向冲击最大应力约增加2.58%;同时正面冲击对头部损伤最大,应力约增加59.4%。考虑附件质量时,头盔质量越大对颈椎的损伤越严重。头盔质量从1.24 kg增加到3.24 kg,顶部冲击对颈椎的损伤最大,其应力相比其他方向冲击增加12.98%。结论在设计防弹头盔时应考虑其轻量化,研究结果为防弹头盔设计提供科学参考。  相似文献   

19.
Over the last decade, advances in technology have enabled researchers to evaluate concussion biomechanics through measurement of head impacts sustained during play using two primary methods: (1) laboratory reconstruction of open-field head contact, and (2) instrumented helmets. The purpose of this study was to correlate measures of head kinematics recorded by the Head Impact Telemetry (HIT) System (Simbex, NH) with those obtained from a Hybrid III (HIII) anthropometric headform under conditions that mimicked impacts occurring in the NFL. Linear regression analysis was performed to correlate peak linear acceleration, peak rotational acceleration, Gadd Severity Index (GSI), and Head Injury Criterion (HIC15) obtained from the instrumented helmet and HIII. The average absolute location error between instrumented helmet impact location and the direction of HIII head linear acceleration were also calculated. The HIT System overestimated Hybrid III peak linear acceleration by 0.9% and underestimated peak rotational acceleration by 6.1% for impact sites and velocities previously identified by the NFL as occurring during play. Acceleration measures for all impacts were correlated; however, linear was higher (r 2 = 0.903) than rotational (r 2 = 0.528) primarily due to lower HIT System rotational acceleration estimates at the frontal facemask test site. Severity measures GSI and HIC were also found to be correlated, albeit less than peak linear acceleration, with the overall difference between the two systems being less than 6.1% for either measure. Mean absolute impact location difference between systems was 31.2 ± 46.3° (approximately 0.038 ± 0.050 m), which was less than the diameter of the impactor surface in the test. In instances of severe helmet deflection (2.54–7.62 cm off the head), the instrumented helmet accurately measured impact location but overpredicted all severity metrics recorded by the HIII. Results from this study indicate that measurements from the two methods of study are correlated and provide a link that can be used to better interpret findings from future study using either technology.  相似文献   

20.
Linear impact tests were conducted on 17 modern football helmets. The helmets were placed on the Hybrid III head with the neck attached to a sliding table. The head was instrumented with an array of 3-2-2-2 accelerometers to determine translational acceleration, rotational acceleration, and HIC. Twenty-three (23) different impacts were conducted on four identical helmets of each model at eight sites on the shell and facemask, four speeds (5.5, 7.4, 9.3, and 11.2 m/s) and two temperatures (22.2 and 37.8 °C). There were 1,850 tests in total; 276 established the 1990s helmet performance (baseline) and 1,564 were on the 17 different helmet models. Differences from the 1990s baseline were evaluated using the Student t test (p < 0.05 as significant). Four of the helmets had significantly lower HICs and head accelerations than the 1990s baseline with average reductions of 14.6–21.9% in HIC, 7.3–14.0% in translational acceleration, and 8.4–15.9% in rotational acceleration. Four other helmets showed some improvements. Eight were not statistically different from the 1990s baseline and one had significantly poorer performance. Of the 17 helmet models, four provided a significant reduction in head responses compared to 1990s helmets.  相似文献   

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