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1.
The Problem Gambling Severity Index (PGSI), a screening tool used to measure the severity of gambling problems in general population research, was subjected to confirmatory factor analysis and Rasch modelling to (a) confirm the one‐factor structure; (b) assess how well the items measure the continuum of problem gambling severity; (c) identify sources of differential item functioning among relevant subpopulations of gamblers. Analyses were conducted on a nationally representative sample of over 25,000 gamblers compiled by merging data from the Canadian Community Health Survey and Canadian Problem Gambling Index (CPGI) integrated datasets. Results provided support for a one‐factor model that was invariant across gender, age, income level, and gambler type. Rasch modelling revealed a well‐fitting, unidimensional model with no miss‐fitting items. The average severity assessed by the PGSI is consistent with moderately severe problem gambling. The PGSI is therefore weak in assessing low to moderate problem severity, a notable limitation of most brief gambling screens. Evidence of clinically significant differential item functioning was found with only one item, borrowing money to gamble, which behaved differently in gamblers who play electronic gaming machines or casino games compared to gamblers who avoid these games. Copyright © 2013 John Wiley & Sons, Ltd. 相似文献
2.
It has been noted that the introduction of the Internet to gambling activities may change some of the fundamental situational
and structural characteristics and make them potentially more addictive and/or problematic. This study examined some of the
differences between Internet gamblers and non-Internet gamblers. Based on past literature it was hypothesised that (1) males
would be significantly more likely to be Internet gamblers than females, (2) Internet gamblers would be significantly more
likely to be problem gamblers than non-Internet gamblers, and (3) males would be significantly more likely to be problem Internet
gamblers than females. A self-selected sample of 473 student respondents (213 males; 260 females) aged between 18 and 52 years
(mean age = 22 years; SD = 5.7 years) participated in an online survey. All three hypotheses were confirmed. The results
suggest the structural and situational characteristics of Internet gambling may be having a negative psychosocial impact on
Internet gambling. This is most notably because of increased number of gambling opportunities, convenience, 24-h access and
flexibility, increased event frequencies, smaller intervals between gambles, instant reinforcements, and the ability to forget
gambling losses by gambling again immediately. It is suggested that further research needs to be carried out into the effects
that the Internet has in facilitating gambling behaviour. 相似文献
3.
Disordered Internet gambling is a psychological disorder that represents an important public health issue due to the increase in highly available and conveniently accessible Internet gambling sites. Chasing losses is one of the few observable markers of at-risk and problem gambling that may be used to detect early signs of disordered Internet gambling. This study examined loss chasing behaviour in a sample of Internet casino and poker players and the socio-demographic variables, irrational beliefs, and gambling behaviours associated with chasing losses. An online survey was completed by 10,838 Internet gamblers (58% male) from 96 countries. The results showed that Internet casino players had a greater tendency to report chasing losses than poker players and gamblers who reported chasing losses were more likely to hold irrational beliefs about gambling and spend more time and money gambling than those who reported that they were unaffected by previous losses. Gamblers who played for excitement and to win money were more likely to report chasing losses. This study is one of the largest ever studies of Internet gamblers and the results are highly significant as they provide insight into the characteristics and behaviours of gamblers using this mode of access. 相似文献
4.
The present study examined Internet gambling behavior in a sample of online gamblers. Participants ( N = 563; 382 male; ages 18–over 65) were recruited from a banner placed in an online newsletter. Questionnaires were completed
online and assessed demographic information, game-play patterns (e.g., frequency, duration, wagering), preferred type of play,
and problem gambling (using the DSM-IV). In addition, participation in gambling-type games without money was also examined.
Seventy-seven percent of respondents reported playing gambling-type games without money and 42% reported gambling on the Internet.
Twenty-three percent of participants were identified as problem gamblers. Problem gamblers were significantly more likely
than social gamblers to spend more time gambling per session, gamble alone, from school, or with a cell phone, gamble with
more money, wager online while consuming alcohol or illicit drugs, and lose more money gambling online. These results hint
at a disturbing and difficult relationship between the Internet and individuals with gambling problems.
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5.
This study provides analysis of a representative national sample of Internet gamblers. Using participant data from the 2007
British Gambling Prevalence Survey ( n = 9003 adults aged 16 years and over), all participants who had gambled online, bet online, and/or who had used a betting
exchange in the last 12 months (6% of the total sample) were compared with all other gamblers who had not gambled via the
Internet (62% of the sample). Results showed that Internet gambling and non-Internet gambling had a significant association
with smoking (nicotine) and drinking (alcohol). Self-reported general health status was not significantly associated with
Internet gambling but was significantly associated with offline gambling. Analysis of DSM-IV scores showed that problem gambling
prevalence rate was significantly higher among Internet gamblers than non-Internet gamblers (5% versus 0.5%) and that Internet
gamblers were significantly more likely to endorse individual DSM-IV items compared to non-Internet gamblers. 相似文献
6.
The aim of the present study was to analyze comorbid Axis I-disorders in a sample of individuals with at-risk, problem, and pathological gambling. A number of 164 adult gamblers derived from a random sample of 15,023 individuals were compared with a general population sample. The lifetime prevalence of any psychiatric disorder was 93.6% among pathological (five–10 criteria), 83.5% among problem (three or four criteria), and 81.0% among at-risk gamblers (one or two criteria). Substance use disorders were the most common comorbid disorders in gamblers. Logistic regression analyses revealed elevated odds ratios for having a comorbid disorder in at-risk (Conditional Odds Ratio (COR) 3.5, Confidence Interval (CI) 2.6–4.6), problem (COR 4.9, CI 3.3–7.3), and pathological gamblers (COR 4.6, CI 3.0–6.9) compared to the general population. No significant differences were found between at-risk and problem gamblers or problem and pathological gamblers. Compared to at-risk gamblers, pathological gamblers showed elevated rates of comorbid substance use disorders. The data suggest a linear association between gambling disorder severity and comorbid Axis I-disorders. In conclusion, comorbid disorders are very prevalent in individuals with gambling problems. Even at-risk gamblers with one or two DSM-IV criteria show high rates of Axis I-disorders. Therefore, this group should be included in further studies on problematic gambling. 相似文献
7.
In order to compare the characteristics, including diagnosed mental disorder, of people who commit fraud offences to fund gambling with those who committed fraud for other reasons, we examined a complete series of reports prepared for legal proceedings by two of the authors from between January 2002 and June 2019. A total of 160 fraud offenders were located, of whom 48 (30%) reported offending to fund gambling. Females made up 47.5% of the total sample and 43.8% of the gamblers. Of the problem gambling group, 44% had diagnoses of anxiety or depression, 44% had substance use disorder, 17% had bipolar and other psychosis, and 38% reported childhood trauma. There were no significant differences in the frequencies of diagnosis of mental illness or previous criminal convictions compared to the non-gambling group. Two thirds reported only gambling on poker machines. Only 19% of gamblers reported seeking treatment prior to being charged. 相似文献
8.
The aims of this study were to investigate stability of problem gambling between 20 and 24 years of age, and the antecedents and consequences of problem gambling at age 20 years. Young adult participants in the Avon Longitudinal Study of Parents and Children (ALSPAC) completed computer-administered gambling surveys on paper, or online. Responses to the Problem Gambling Severity Index (PGSI) were complete for 2624 participants at 20 years, and 1921 participants at 24 years. Responses were categorized into ‘non-problem’ (71–78%), ‘low-risk gambling’ (16–21%), ‘moderate-risk gambling’ (4–5.5%), and ‘problem gambling’ (1–1.5%). The overall frequency of moderate-risk/problem gambling varied little between age 20 and 24 years, and scratch cards, online betting and gambling were the most frequent activities. Problem gamblers at age 20 years had a history of hyperactivity and conduct problems in adolescence, high sensation seeking, and an external locus of control. They were more likely to have mothers who had problems with gambling, reported less parental supervision, and higher social media usage. Moderate-risk/problem gambling at age 20 years was associated with regular cigarette smoking, high levels of illicit drug use, and problematic use of alcohol at age 24 years. A significant minority of young adults (mainly males) showed problem gambling behaviours which appeared to be established by the age of 20 years and were associated with other potentially addictive behaviours. 相似文献
9.
A common assumption in many public frameworks is that the harms and behavioural risk factors associated with gambling disorder lie on a continuum. At one end is lower risk or recreational gambling, and at the other, problem or disordered gambling. Movements along this continuum are associated with gradual increases or decreases in the level of behaviour and associated harm. This perspective is often advanced in opposition to more clinical or categorical frameworks that view problem gambling as a distinct clinical category from the other groups. In this paper, we investigate these competing perspectives with reference to 15 years of Australian prevalence studies. We examine the relationship between PGSI severity classifications and the endorsement of the principal criteria of the DSM-5 (e.g. tolerance, chasing, impaired control). The results showed that while elements of behavioural dependence increase across the PGSI categories (low to moderate to problem), problem gamblers have disproportionately greater endorsement. The PGSI severity and behavioural dependence relationship corresponds more strongly to a J-curve than a linear or r-curve and therefore lends greater support of a more categorical conceptualisation of the disorder. 相似文献
11.
The paper outlines the advantages and disadvantages of using the Internet to collect data from gamblers, predominantly online
gamblers. Drawing from experience of a number of studies carried out online by the authors and by reviewing the available
literature, the authors discuss the main issues concerning data collected using computers and the Internet. The paper examines
a number of areas including; recruiting and utilising participants, validity, suitable methods of data collection (i.e., questionnaire
studies, online tests, participant observation, online interviews) and ethical issues. It is concluded that online research
methods can be a useful way of examining the psychosocial aspects of online gambling and in some cases even traditional gambling
activities.
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12.
Playing Texas Hold??em Online Poker (THOP) is on the rise. However, there is relatively little research examining factors that contribute to problem gambling in poker players. The aim of this study was to extend the research findings of Hopley and Nicki ( 2010). The negative mood states of depression, anxiety and stress were found to be linked to problem gambling; yet, the contribution of each factor was not independently assessed. In addition, skill may be particularly important for poker players. Therefore, the effects of two potential contributing factors, yearly monetary earnings and locus of control, on problem gambling were investigated. Participants were self-selected online poker players ( N?=?62) who completed an online survey. Results revealed that participants played an average of 16?h per week. Furthermore, 11.5% of the sample was classified as problem gamblers according to the Canadian Problem Gambling Index. Problem gambling was uniquely predicted by time played, the negative emotion of stress, and locus of control. 相似文献
13.
Electronic gaming machines (EGMs) have been frequently associated with problem gambling. Little research has compared the
relative contribution of casino EGMs versus non-casino EGMs on current problem gambling, after controlling for demographic
factors and gambling behaviour. Our exploratory study obtained data from questionnaires administered to a convenient, non-representative
New Zealand sample of 138 problem gamblers (66 male, 70 female) and 73 non-problem gamblers (41 male, 32 female) categorized
by scores on the Problem Gambling Severity Index (PGSI). Age groups ranged from 20 to 60+ years. Of 11 gambling activities,
only gambling on EGMs in casinos and EGMs in pubs and clubs distinguished problem gamblers from non-problem gamblers. There
were some significant interactions between marital status and types of gambling activities on problem gambling status. From
multivariate logistic regression analysis, gambling on EGMs in pubs and clubs was a stronger, unique predictor of current
problem gambling than EGMs in casinos, after controlling for demographic factors and total gambling activities. We suggest
directions for future large-scale research and interventions for reducing the harm of gambling on non-casino EGMs. 相似文献
14.
Internet gambling participation is rapidly increasing, however little is known about potential links between internet gambling and problem gambling. This study examined the predictors of online problem gambling and whether these differed from established predictors of offline problem gambling. Data were obtained online in response to posts on 32 international gambling websites ( n?=?1,119). Potential correlates included demographic questions, gambling activities, frequency of gambling, and reasons for gambling online. Multinomial logistic regression revealed that compared to non-problem gamblers, online problem gamblers were more likely to be male, smoke cigarettes, gamble alone, have a disability, lie about their age online, gamble online for more than 4 h at a time, engage in two or more online gambling activities regularly, gamble after a near miss, and drink alcohol while gambling online. Therefore, characteristics predictive of offline problem gambling are similar to those predicting online problem gambling. As a result online gambling could potentially be problematic for those individuals who have problems with gambling more generally. 相似文献
15.
Although electronic gaming machine (EGM) gambling is established as a particularly risky form of gambling (Dowling, Smith
and Thomas, Addiction 100:33–45, 2005), models of problem gambling continue to be generalist so factors and processes specific
to EGM gambling can be overlooked. This study conducted semi-structured interviews with 13 EGM problem gamblers and six gambling
counsellors and used grounded theory methods to develop a theoretical model of EGM problem gambling. The final model demonstrates
the importance of both situational and structural characteristics in maintaining excessive EGM gambling. Originally a harmless
pastime, EGM gambling became a means by which gamblers cognitively and physically avoided problems. EGM venues were highly
accessible, had an inviting atmosphere, and were private yet companionable. Games were entertaining and distracting. Maladaptive
coping habits, low social support and few alternative social spaces contributed to the reliance on gambling. 相似文献
16.
IntroductionPathological gambling is a major psychiatric disorder and a public health problem that has gained a lot of attention in the last few years. The problems caused by gambling are increasingly serious. The prevalence of pathological or compulsive gambling varies from 0.8 to 2% in Europe, Canada and the USA. Aim of the studyA study has been conducted in different gambling spots in Casablanca to measure the frequency of pathological gambling in Morocco and to determine the risk factors and the socio-cultural factors associated with it. Design of the studyThe collection of data was conducted in the most frequented gambling spots. The first part of the questionnaire permitted the gathering of the sociodemographic characteristics and drug addictions as well as the psychiatric and legal histories. The detection and diagnosis of pathological gambling was conducted using through the South Oaks Gambling Screen (SOCS) questionnaire, which has been translated to Arabic to suit the needs of the study. Participants in the studyTwo hundred men were retained out of the 243 interviewed, which represent a participation rate of 82%. The frequency of pathological gambling among a population of gamblers is 53%. The mean age of the sample was 42.3 more or less 10.70 years. Thirty-six percent of those interviewed had a monthly income of less than 2000 dirhams (200 euros). Horse and greyhound racing were the most popular forms of gambling among those interviewed, with rates of 91 and 60% respectively. Individuals with an educational level of no more than primary school, a monthly income of less than 5000 dirhams (500 euros), a personal psychiatric history, and a drug addiction, are most risky to be pathological gamblers. ConclusionThe topic pathological gambling has been studied very little in Arab and Islamic countries, and it is necessary to conduct larger epidemiological studies on the general population to inquire about its prevalence, risk factors as well as its psychiatric characteristics. 相似文献
17.
A Swedish mutual support group for young problem gamblers is described and discussed. During the study period, 116 weekly meetings occurred, usually involving six to ten participants; in total, 69 problem gamblers (66 male and three female), aged 17?C25, and 23 partners and friends attended the meetings. Half the gamblers had problems with Internet poker, one fifth with electronic gambling machines, and the rest with other forms of gambling and computer gaming. Nearly half the problem gamblers participated in under five mutual support meetings, while just over a third attended ten or more meetings. Gambling problems ceased or lessened among most participants in ten or more meetings. In some cases, attending just one or a few meetings had a positive impact on the problems. This mutual support group provides relatively effective help to adolescents and young adults with gambling problems, offering a valuable alternative and complement to professional treatment. 相似文献
18.
The popularity of poker (and in particular online poker) has increasingly grown worldwide in recent years. This increase in
the popularity of poker has led to the increased incidence of the ‘professional poker player’. However, very little empirical
research has been carried out into this relatively new group of gamblers. The aim was to determine how professional poker
players are able to make a living from playing poker and what differentiates them from recreational poker players. This research
comprised a grounded theory study involving the analysis of data from three professional poker players, one semi-professional
poker player and five recreational poker players. Using a process of open coding, focused coding and theoretical sampling,
in addition to constant comparison of the data, a number of themes and categories emerged. The central theme as to what distinguishes
professional poker players from recreational players was that professional poker players were much more disciplined in their
gambling behaviour. They treated their poker playing as work, and as such were more likely to be logical and controlled in
their behaviour, took less risks, and were less likely to chase losses. Recreational players were more likely to engage in
chasing behaviour, showed signs of lack of control, took more risks, and engaged in gambling while under the influence of
alcohol or drugs. Also of importance was the number of games and time spent playing online. Recreational players only played
one or two games at a time, whereas professional poker players were much more likely to engage in multi-table poker online,
and played longer sessions, thus increasing the potential amount of winnings. Playing poker for a living is very possible
for a minority of players but it takes a combination of talent, dedication, patience, discipline and disposition to succeed. 相似文献
19.
Online poker is one of the fastest growing forms of online gambling yet there has been relatively little research to date.
This study comprised 422 online poker players (362 males and 60 females) and investigated some of the predicting factors of
online poker success and problem gambling using an online questionnaire. Results showed that length of time as a player was
positively correlated with the number of days playing per year, length of poker sessions, and financial success. However,
length of time playing did not correlate with either score on DSM-IV problem gambling criteria or perceived skill. Using a
stepwise multiple regression, predictors of winning play and financial success among the online players were examined. Those
players who were more likely to have financial success were: (1) disciplined and avoided spending over their monthly gambling
budget; (2) played at higher stake levels; (3) did not over-estimate the skill involved in poker; and (4) perceived themselves
to be more skilful. A further multiple regression examined predictors of problem gambling. Results showed that problem online
poker players were (1) more likely to swap genders when playing online; (2) undisciplined and spent over their allocated budget;
and (3) played more frequently for longer periods of time. Even though there is some skill involved in poker, skill was not
a predictor in problem gambling. These results are discussed along with implications from the findings for key stakeholders
(i.e., the players, gaming industry, policy makers and researchers). 相似文献
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