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The Hunger Games: Homeostatic State-Dependent Fluctuations in Disinhibition Measured with a Novel Gamified Test Battery
Authors:Katharina Voigt  Emily Giddens  Romana Stark  Emma Frisch  Neda Moskovsky  Naomi Kakoschke  Julie C. Stout  Mark A. Bellgrove  Zane B. Andrews  Antonio Verdejo-Garcia
Affiliation:1.Turner Institute for Brain and Mental Health, School of Psychological Sciences, Monash University, Clayton, VIC 3800, Australia; (K.V.); (E.G.); (E.F.); (N.M.); (N.K.); (J.C.S.); (M.A.B.);2.Department of Physiology and Biomedicine Discovery Institute, Monash University, Clayton, VIC 3800, Australia; (R.S.); (Z.B.A.)
Abstract:
Food homeostatic states (hunger and satiety) influence the cognitive systems regulating impulsive responses, but the direction and specific mechanisms involved in this effect remain elusive. We examined how fasting, and satiety, affect cognitive mechanisms underpinning disinhibition using a novel framework and a gamified test-battery. Thirty-four participants completed the test-battery measuring three cognitive facets of disinhibition: attentional control, information gathering and monitoring of feedback, across two experimental sessions: one after overnight fasting and another after a standardised meal. Homeostatic state was assessed using subjective self-reports and biological markers (i.e., blood-derived liver-expressed antimicrobial protein 2 (LEAP-2), insulin and leptin). We found that participants who experienced greater subjective hunger during the satiety session were more impulsive in the information gathering task; results were not confounded by changes in mood or anxiety. Homeostatic state did not significantly influence disinhibition mechanisms linked to attentional control or feedback monitoring. However, we found a significant interaction between homeostatic state and LEAP-2 on attentional control, with higher LEAP-2 associated with faster reaction times in the fasted condition only. Our findings indicate lingering hunger after eating increases impulsive behaviour via reduced information gathering. These findings identify a novel mechanism that may underpin the tendency to overeat and/or engage in broader impulsive behaviours.
Keywords:cognitive impulsivity   hunger   homeostatic state   gamified cognitive battery
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