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Virtual reality is a form of high-fidelity simulation that may be used to enhance the quality of medical education. We created a bespoke virtual reality trainer software using high resolution motion capture and ultrasound imagery to teach cognitive-motor needling skills necessary for the performance of ultrasound-guided regional anaesthesia. The primary objective of this study was to determine the construct validity between novice and experienced regional anaesthetists. Secondary objectives were: to create learning curves for needling performance; compare the virtual environment immersion with other high-fidelity virtual reality software; and compare cognitive task loads imposed by the virtual trainer compared with real-life medical procedures. We recruited 21 novice and 15 experienced participants, each of whom performed 40 needling attempts on four different virtual nerve targets. Performance scores for each attempt were calculated based on measured metrics (needle angulation, withdrawals, time taken) and compared between the groups. The degree of virtual reality immersion was measured using the Presence Questionnaire, and cognitive burden was measured using the NASA-Task Load Index. Scores by experienced participants were significantly higher than novices (p = 0.002) and for each nerve target (84% vs. 77%, p = 0.002; 86% vs. 79%, p = 0.003; 87% vs. 81%, p = 0.002; 87% vs. 80%, p = 0.003). Log–log transformed learning curves demonstrated individual variability in performance over time. The virtual reality trainer was rated as being comparably immersive to other high-fidelity virtual reality software in the realism, possibility to act and quality of interface subscales (all p > 0.06) but not in the possibility to examine and self-performance subscales (all p < 0.009). The virtual reality trainer created workloads similar to those reported in real-life procedural medicine (p = 0.53). This study achieved initial validation of our new virtual reality trainer and allows progression to a planned definitive trial that will compare the effectiveness of virtual reality training on real-life regional anaesthesia performance.  相似文献   
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The objective of this study was to update and redefine some concepts of the surgery-first (SF) approach, regarding its indications and contraindications, virtual planning work-up, surgical tips, and postoperative orthodontic benefits, after 10 years of experience. A retrospective analysis was made of orthognathic surgical procedures following the SF protocol between January 2010 and December 2019 to review inclusion and exclusion criteria, diagnostic workflow, surgical tips, and postoperative outcomes. A total of 148 SF procedures were performed during this period, which corresponded to only 9.2% of the total orthognathic surgeries performed, which means that we have broadened the exclusion criteria instead of reducing them. Surgical tips include interdental corticotomies solely in cases of anterior crowding and leaving the intermaxillary fixation miniscrews in place postoperatively for orthodontic skeletal anchorage. The mean duration of postoperative orthodontic treatment was reduced in comparison to conventional surgery (36.8 vs 87.5 weeks). The overall degree of satisfaction was high not only for the patients, but also for the orthodontists and surgeon. SF is especially indicated for patients who desire an immediate aesthetic result, with short-term orthodontics, or for treatment of sleep-related breathing disorders, if they meet the established criteria.  相似文献   
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An accurate transfer of a 3D virtual planned proportional condylectomy to the patient is challenging due to the limited surgical access. A new clinical workflow that uses augmented reality to assist a condylectomy is presented step-by-step. This AR-based approach has the potential to be implemented in the clinical setting routinely.  相似文献   
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AimTo examine the relationship between the nurses’ behavioral intention to use virtual clinical simulation training and study variables, including perceived usefulness, perceived ease of use, self-efficacy, technology anxiety, perceived enjoyment and personal innovativeness.BackgroundLittle is known about the nurses’ behavioral intentions behind using virtual clinical simulation training.DesignA cross-sectional study.MethodsA total of 206 registered nurses participated in this survey. Data were collected through online survey from March 20, 2021, to April 2, 2021, since entry into the hospital was strictly controlled due to the COVID-19 outbreak.ResultsStructural equation modeling identified that both perceived usefulness and perceived ease of use were the predictors which influenced behavioral intention. Additionally, perceived enjoyment indirectly affected behavioral intention by influencing both perceived usefulness and perceived ease of use.ConclusionThe successful introduction of virtual clinical simulation training depends on nurses’ willingness and acceptance of its use. The findings of this study show that virtual clinical simulation training should be perceived as useful, easy to use and enjoyable to be accepted by nurses. Virtual clinical simulation programs may have the potential to help improve nurses’ clinical skills and competencies in patient care.Tweetable abstractThis study revealed that the usefulness of its contents, ease of use and enjoyment are important to increase nurses' behavioral intention to use virtual clinical simulation training.  相似文献   
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目的探讨神经外科教学中虚拟现实技术、Seminar模式的应用效果。方法选取本院2014级临床专业实习学生24人,随机选取12人作为对照组,采用传统教学法;12人为观察组,采用虚拟现实技术、Seminar模式教学法。比较两组学生的病理分析能力,多学科协作能力,临床操作能力。结果观察组理论考试和操作考试评分分别为(84.5±3.9)分、(86.3±2.7)分,对照组分别为(80.2±2.8)分、(80.0±2.1)分,观察组理论考试和操作考试评分均高于对照组(P<0.05)。观察组病情分析、临床操作、手术胜任和多学科协作能力评分分别为(1.8±0.7)分、(1.7±0.5)分、(1.6±0.4)分、(1.5±0.5)分;对照组分别为(1.2±0.4)分、(1.1±0.2)分、(1.0±0.3)分、(1.1±0.2)分,观察组病情分析、临床操作、手术胜任和多学科协作能力评分均高于对照组(P<0.05)。结论虚拟现实技术、Seminar模式教学法联合应用提高学生的学习主动性、理论知识水平和实践技能操作水平,提高了神经外科教学效果。  相似文献   
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目的 探讨基于智能手机简易增强现实技术定位幕上高血压性脑内血肿的可靠性和准确性。方法 回顾性分析2017年10月至2018年10月微创手术治疗的42例幕上高血压性脑出血的临床资料。术前将急诊头颅CT扫描数据以DICOM形式通过医学影像存档与通信系统导入工作电脑,应用3D Slicer软件行脑内血肿及头面部皮肤三维重建,设置参考点后将图像导入智能手机,通过手机相机功能实现简易增强现实技术,描画脑内血肿体表投影后,在血肿边缘粘贴标记物后复查头颅CT,分析各标记点与血肿实际边界的距离偏差。结果 42例共粘贴标记物168个。标记物与血肿距离偏差在0.04~7.20 mm,平均(3.10±1.10)mm;上缘、下缘、前缘、后缘的距离分别为(2.90±1.19)mm、(3.02±1.31)mm、(2.66±1.27)mm、(2.43±1.41)mm。头皮标记物与脑内深部血肿实际上缘、下缘、前缘、后缘的距离偏差无统计学差异(P>0.05)。结论 简易增强现实技术可为幕上高血压性脑内血肿微创手术提供可靠及较准确的体表定位指导,可作为脑内血肿定位参考指标。  相似文献   
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Three‐dimensional (3D) printing technology, virtual reality, and augmented reality technology have been used to help surgeons to complete complex total hip arthroplasty, while their respective shortcomings limit their further application. With the development of technology, mixed reality (MR) technology has been applied to improve the success rate of complicated hip arthroplasty because of its unique advantages. We presented a case of a 59‐year‐old man with an intertrochanteric fracture in the left femur, who had received a prior left hip fusion. After admission to our hospital, a left total hip arthroplasty was performed on the patient using a combination of MR technology and 3D printing technology. Before surgery, 3D reconstruction of a certain bony landmark exposed in the surgical area was first performed. Then a veneer part was designed according to the bony landmark and connected to a reference registration landmark outside the body through a connecting rod. After that, the series of parts were made into a holistic reference registration instrument using 3D printing technology, and the patient's data for bone and surrounding tissue, along with digital 3D information of the reference registration instrument, were imported into the head‐mounted display (HMD). During the operation, the disinfected reference registration instrument was installed on the selected bony landmark, and then the automatic real‐time registration was realized by HMD through recognizing the registration landmark on the reference registration instrument, whereby the patient's virtual bone and other anatomical structures were quickly and accurately superimposed on the real body of the patient. To the best of our knowledge, this is the first report to use MR combined with 3D printing technology in total hip arthroplasty.  相似文献   
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临床技能习得与保持一直是医学教育发展面临的重要问题,而随着医学教育的发展与改革,模拟环境下的间隔学习模式受到广泛关注。文章对模拟环境下间隔学习对临床技能习得与保持的影响研究进展进行综述:首先,阐述间隔学习可能的机制;然后,揭示间隔学习在国内外模拟教育的应用现状。文章指出间隔学习在临床技能教学实践中需要注意"加大临床投入,重视临床实践""深入理论基础,完善实证研究""基于我国现状,由浅入深探究"。  相似文献   
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